Bluetooth USB-adapter to Xbox?
January 6th, 2009Some sort of way to add support for new USB devices would be cool.
Sorry about making a new thead. Reading this one, it seemed like someone was going for a just controlling XBMC with a phone, and it strayed a little from what I was going for.
you could then pair your phone with a system in your home that already has the usb bluetooth adapter drivers installed and get on your local lan via your phone's browser.
you could then connect to the web page on the xbox and control xbmc that way. you might have to create a more phone friendly web site for xbmc. however, that would be much much easier than trying to write a bluetooth driver for the xbox and get it integrated in to xbmc. even if you did accomplish that, you would still need some interface for your phone.
anyway, it might be a good place to start.
... good luck with that! :nuts:
According to this http://www.xbox-scene.com/xbox1data/sep/EEpFplEVFytUYNTdhA.php, we might be fairly close, but taking all that stuff out of reactos and putting XBMC in might be really hard.
No, we ARE inside the groove: ReactOS support XBox from v0.2.5, and the latest stable vesion is v0.3.0 (in fact, i get the other day a v0.3.0 ReactOS Live at a magazine...). Now it seems that support USB Keyboard and mouse, but there's no xbox ethernet support (i believe read it's on unstable ReactOS) The problem is that i have tryied to run it with Xromwell and i didn't (it seems you need a special "ReactOS Ready" Xromwell compilation to run it...). Any case, it work but i didn't be able to run it, but i would love to see it running (Tomb Raider I, Tomb Raider II, Tomb Raider III... :D )
a) dificult
b) wonderful :D
Happy New Year to everybody!!!
thanks
paul
About USB support: the way I understand drivers work is that all devices attach to an MMU, and the MMU to the CPU. There are certain memory addresses for doing things with some device. Does the Xbox kernel protect this memory, or can we easily access it?
imagine one could remote control xbmc with his/her cell phone. this would require to have an app running on a pc that receives bluetooth transmissions and then controls xbmc over a local network.
there is a remote control for winamp already, so maybe it does not make much sense...
bemused (http://bemused.sourceforge.net/)
just an idea that flashed my mind--
http://bemused.sourceforge.net
cheerz
wuslon
Not really: xbox uses a W2K kernel, "the same" as ReactOS, so XBMC wouldn't notice diference. ReactOS needs 32mb, but it's an open system and it began running without grafical interface, so i think if "software layer" is a problem it could be able to heavily cut down to have only ReactOS kernel, ReactOS driver support (OpenGL? ;) ), ReactOS Win apps support and XBMC with no more problems, and at this point we'll get the system XBox should have been since a starting point.
About USB support: the way I understand drivers work is that all devices attach to an MMU, and the MMU to the CPU. There are certain memory addresses for doing things with some device. Does the Xbox kernel protect this memory, or can we easily access it?
No idea :( I only know that "officially" xbox kernel don't support to add external drivers.
Nope: XBox W2000 kernel is downgrade, and one limitation is no posibility to add external drivers. I have been thinking long time ago to add a software layer over XBox W2000 kernel to add all cut out function (multitask, external drivers, system libraries, OpenGL...) or add Wine support to XBMC, but now with ReactOS starting to rise over XBox it would a no sense work because it would be more usefull to install ReactOS on XBox and XBMC over it. But if there are enought people interested, maybe taking the code from ReactOS proyect the software layer would be really simple to add (at least to have full USB support... What about video-chat using Skype and a webcam from XBox?)
[OffTopic]: yesterday i tryied ReactOS over VirtualPC on my iBook (i didn't know ReactOS on XBox use a special compilation :p ) and it's very incomplete (v0.3.0) but it's amazing the little things that work...:nod:
According to this http://www.xbox-scene.com/xbox1data/sep/EEpFplEVFytUYNTdhA.php, we might be fairly close, but taking all that stuff out of reactos and putting XBMC in might be really hard.
It would be really cool if, using A2DP (the bluetooth audio profile), XBMC could send it's sound output to bluetooth speakers/headphones, or the oposite, a laptop could send it's audio to XBMC and have it come out the speakers.
USB 1.x is fast enough to a bluetooth dongle; this wouldn't have the technical limitation that a USB video capture card would.
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